Rhino 6.0完全實(shí)戰(zhàn)技術(shù)手冊(cè) 版權(quán)信息
- ISBN:9787302558507
- 條形碼:9787302558507 ; 978-7-302-55850-7
- 裝幀:一般膠版紙
- 冊(cè)數(shù):暫無(wú)
- 重量:暫無(wú)
- 所屬分類(lèi):>>
Rhino 6.0完全實(shí)戰(zhàn)技術(shù)手冊(cè) 本書(shū)特色
體系完善 曲線(xiàn)、曲面、實(shí)體建模、網(wǎng)格細(xì)分、初級(jí)渲染、高級(jí)渲染全覆蓋。
實(shí)例精彩 電腦機(jī)箱、珠寶、耳機(jī)、腕表、剃須刀、手機(jī)、汽車(chē)、無(wú)人機(jī)等。
實(shí)戰(zhàn)性強(qiáng) 傾注業(yè)內(nèi)專(zhuān)家和Rhino教學(xué)專(zhuān)家多年實(shí)戰(zhàn)經(jīng)驗(yàn),案例全部來(lái)自一線(xiàn)。
海量資源 超值贈(zèng)達(dá)各種相關(guān)素材文件,幫讀者盡快成長(zhǎng)為Rhino 6.0高手。
超值贈(zèng)送:264個(gè)視頻文件,長(zhǎng)達(dá)36小時(shí)大量相關(guān)素材文件,容量高達(dá)12.8G全新的rhino產(chǎn)品外觀及建模設(shè)計(jì)理念。充實(shí)的實(shí)戰(zhàn)動(dòng)手操作
Rhino 6.0完全實(shí)戰(zhàn)技術(shù)手冊(cè) 內(nèi)容簡(jiǎn)介
《Rhino 6.0接近實(shí)戰(zhàn)技術(shù)手冊(cè)》以中文版Rhino 6.0為操作基礎(chǔ),全面講解軟件應(yīng)用技巧與產(chǎn)品設(shè)計(jì)知識(shí)!禦hino 6.0接近實(shí)戰(zhàn)技術(shù)手冊(cè)》由淺到深、循序漸進(jìn)地介紹了Rhino 6.0的基本操作及命令的使用,并配合大量的制作實(shí)例,使用戶(hù)能更好地鞏固所學(xué)知識(shí)。全書(shū)共21章,包括Rhino軟件介紹與基本操作、Rhino曲線(xiàn)繪制與編輯、Rhino曲面繪制與編輯、Rhino實(shí)體建模與編輯、網(wǎng)格細(xì)分建模、珠寶首飾設(shè)計(jì)、Rhino的渲染技術(shù)、Rhino在產(chǎn)品設(shè)計(jì)中的實(shí)際應(yīng)用!禦hino 6.0接近實(shí)戰(zhàn)技術(shù)手冊(cè)》適合即將和正在從事工程設(shè)計(jì)的專(zhuān)業(yè)技術(shù)人員,想快速提高Rhino 6.0使用技能的愛(ài)好者,也可作為大中專(zhuān)院校和相關(guān)培訓(xùn)機(jī)構(gòu)的教材。
Rhino 6.0完全實(shí)戰(zhàn)技術(shù)手冊(cè) 目錄
目 錄
第 1 章 Rhino 6.0 軟件應(yīng)用概述3.2.3設(shè)定工作平面至物件 ································ 413.2.4設(shè)定工作平面與曲線(xiàn)垂直 ························ 421.1 Rhino的應(yīng)用領(lǐng)域············································· 13.2.5旋轉(zhuǎn)工作平面 ············································ 43
1.1.1 工業(yè)產(chǎn)品設(shè)計(jì)領(lǐng)域 ······································ 1
1.1.2 CG 領(lǐng)域························································ 2
1.1.3 建筑設(shè)計(jì)領(lǐng)域 ·············································· 3
1.1.4 珠寶設(shè)計(jì)領(lǐng)域 ·············································· 3
1.2 Rhino軟件特色················································· 4
1.3 Rhino建模的相關(guān)術(shù)語(yǔ)····································· 7
1.4 Rhino 6.0軟件下載與安裝······························· 9
1.5 Rhino 6.0工作界面········································· 10
第 2 章 學(xué)習(xí) Rhino 6.0 的關(guān)鍵**步
2.1 Rhino模型與數(shù)據(jù)管理··································· 12
2.1.1 Rhino 模型的輸入與輸出 ························· 12
2.1.2 Rhino 與其他軟件的數(shù)據(jù)交換 ················· 13
2.2 Rhino 6.0環(huán)境設(shè)置·········································· 15
2.2.1 設(shè)置文件屬性 ············································ 16
2.2.2 設(shè)置 Rhino 選項(xiàng) ········································ 17
2.3 圖層的建立與操作········································· 20
2.4 對(duì)象捕捉設(shè)置················································· 22
2.5 實(shí)戰(zhàn)案例——制作iPod模型 ························· 23
2.5.1 制作主體部分 ············································ 24
2.5.2 創(chuàng)建按鈕部分 ············································ 26
2.5.3 添加屏幕曲面 ············································ 29
2.5.4 制作耳機(jī)部件 ············································ 30
第 3 章 學(xué)習(xí) Rhino 6.0 的關(guān)鍵第二步
3.1 Rhino坐標(biāo)系統(tǒng)··············································· 35
3.1.1 坐標(biāo)系 ························································ 35
3.1.2 坐標(biāo)輸入方式 ············································ 36
3.2 工作平面························································· 39
3.2.1 設(shè)置工作平面原點(diǎn) ···································· 39
3.2.2 設(shè)置工作平面高度 ···································· 39
_x00E_3.2.6 其他方式設(shè)定工作平面 ···························· 43
3.3 工作視窗配置················································· 46
3.3.1 預(yù)設(shè)工作視窗 ············································ 47
3.3.2 導(dǎo)入背景圖片輔助建模 ···························· 49
3.3.3 導(dǎo)入平面圖參考 ········································ 54
3.4 視圖操作························································· 54
3.4.1 視圖操控 ···················································· 54
3.4.2 設(shè)置視圖 ···················································· 55
3.5 物件的選取····················································· 56
3.5.1 用選擇工具選擇 ········································ 56
3.5.2 用圖層選擇 ················································ 59
3.5.3 用顏色選擇 ················································ 59
3.6 可見(jiàn)性····························································· 60
3.7 實(shí)戰(zhàn)案例——制作兒童玩具車(chē)模型·············· 60
3.7.1 導(dǎo)入背景圖片 ············································ 61
3.7.2 制作玩具車(chē)殼體 ········································ 62
3.7.3 制作車(chē)輪 ···················································· 71
3.7.4 制作其他器件 ············································ 71
第 4 章 學(xué)習(xí) Rhino 6.0 的關(guān)鍵第三步
4.1 復(fù)制類(lèi)工具····················································· 75
4.1.1 移動(dòng) ···························································· 75
4.1.2 復(fù)制 ···························································· 76
4.1.3 旋轉(zhuǎn) ···························································· 77
4.1.4 縮放 ···························································· 80
4.1.5 傾斜 ···························································· 81
4.1.6 鏡像 ···························································· 82
4.1.7 陣列 ···························································· 82
4.2 對(duì)齊和扭曲工具············································· 87
4.2.1 對(duì)齊 ···························································· 87
4.2.2 扭轉(zhuǎn) ···························································· 90
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4.2.3 彎曲 ···························································· 906.4.4抽離曲線(xiàn) ·················································· 1394.3 合并和打散工具············································· 916.4.5相交曲線(xiàn) ·················································· 1444.3.1 組合 ···························································· 916.4.6斷面線(xiàn) ······················································ 1464.3.2 群組 ···························································· 91
4.3.3 合并邊緣 ···················································· 93
4.3.4 合并曲面 ···················································· 94
4.3.5 打散 ···························································· 95
4.4 實(shí)戰(zhàn)案例——制作計(jì)算器造型····················· 95
4.5 課后練習(xí)························································· 97
第 5 章 基本曲線(xiàn)繪制
5.1 基本曲線(xiàn)簡(jiǎn)介················································· 99
5.2 繪制點(diǎn)····························································· 99
5.3 繪制直線(xiàn)······················································· 101
5.4 繪制自由造型曲線(xiàn)······································· 109
5.5 繪制圓··························································· 113
5.6 繪制橢圓······················································· 115
5.7 繪制多邊形··················································· 116
Rhino 6.0
5.8 繪制文字······················································· 117
5.9 實(shí)戰(zhàn)案例——繪制零件圖··························· 118
完全實(shí)戰(zhàn) 技術(shù)手冊(cè)
5.10 課后練習(xí)····················································· 121
第 6 章 高級(jí)曲線(xiàn)繪制
6.1 曲線(xiàn)延伸······················································· 122
6.1.1 延伸曲線(xiàn) ·················································· 122
6.1.2 連接曲線(xiàn) ·················································· 124
6.1.3 延伸曲線(xiàn)(平滑) ·································· 124
6.1.4 以直線(xiàn)延伸 ············································· 125
6.1.5 以圓弧延伸至指定點(diǎn) ····························· 125
6.1.6 以圓弧延伸(保留半徑) ······················ 126
6.1.7 以圓弧延伸(指定中心點(diǎn)) ·················· 126
6.1.8 延伸曲面上的曲線(xiàn) ·································· 127
6.2 曲線(xiàn)偏移······················································· 127
6.2.1 偏移曲線(xiàn) ·················································· 127
6.2.2 往曲面法線(xiàn)方向偏移曲線(xiàn) ······················ 130
6.2.3 偏移曲面上的曲線(xiàn) ·································· 132
6.3 曲線(xiàn)混接······················································· 132
6.3.1 簡(jiǎn)易混接曲線(xiàn) ·········································· 132
6.3.2 可調(diào)式混接曲線(xiàn) ······································ 133
6.3.3 弧形混接曲線(xiàn) ·········································· 135
6.4 從物件建立曲線(xiàn)··········································· 137
6.4.1 投影曲線(xiàn) ·················································· 137
6.4.2 拉回曲線(xiàn) ·················································· 137
6.4.3 復(fù)制邊框與邊緣 ······································ 138
_x00E_6.5 課后練習(xí)······················································· 147
第 7 章 曲線(xiàn)編輯與優(yōu)化
7.1 曲線(xiàn)修剪······················································· 149
7.1.1 修剪曲線(xiàn) ·················································· 149
7.1.2 切割曲線(xiàn) ·················································· 149
7.1.3 曲線(xiàn)布爾運(yùn)算 ·········································· 149
7.2 曲線(xiàn)倒角······················································· 150
7.2.1 曲線(xiàn)圓角 ·················································· 150
7.2.2 曲線(xiàn)斜角 ·················································· 151
7.2.3 全部圓角 ·················································· 152
7.3 曲線(xiàn)對(duì)稱(chēng)······················································· 154
7.4 曲線(xiàn)匹配······················································· 155
7.5 曲線(xiàn)點(diǎn)的編輯··············································· 157
7.5.1 開(kāi)啟控制點(diǎn)和編輯點(diǎn) ································· 157
7.5.2 在曲線(xiàn)上添加點(diǎn) ······································ 157
7.6 曲線(xiàn)優(yōu)化工具··············································· 159
7.6.1 調(diào)整封閉曲線(xiàn)的接縫 ······························ 159
7.6.2 從兩個(gè)視圖的曲線(xiàn) ·································· 161
7.6.3 從斷面輪廓線(xiàn)建立曲線(xiàn) ·························· 162
7.6.4 重建曲線(xiàn) ·················································· 163
7.7 其他曲線(xiàn)編輯工具······································· 164
7.7.1 將曲線(xiàn)轉(zhuǎn)換為多重直線(xiàn)或圓弧 ·············· 164
7.7.2 周期化 ······················································ 165
7.7.3 封閉開(kāi)放的曲線(xiàn) ······································ 167
7.7.4 續(xù)畫(huà)控制點(diǎn)曲線(xiàn) ······································ 167
7.7.5 截?cái)嗲(xiàn) ·················································· 167
7.7.6 截短曲線(xiàn) ·················································· 168
7.7.7 抽離子線(xiàn)段 ·············································· 169
7.7.8 在曲線(xiàn)上插入直線(xiàn) ·································· 169
7.7.9 在兩條曲線(xiàn)之間建立均分曲線(xiàn) ·············· 170
7.8 課后練習(xí)······················································· 170
第 8 章 基本曲面繪制
8.1 平面曲面······················································· 172
8.1.1 指定三或四個(gè)角建立曲面 ······················ 172
8.1.2 矩形平面 ·················································· 173
8.2 擠出曲面······················································· 177
8.2.1 直線(xiàn)擠出 ·················································· 177
8.2.2 沿著曲線(xiàn)擠出 ·········································· 185
8.2.3 擠出至點(diǎn) ·················································· 186
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IV
Rhino60完全實(shí)戰(zhàn)技術(shù)手冊(cè) 六校 文前.indd 4 2020/10/28 16:46:34
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Rhino60完全實(shí)戰(zhàn)技術(shù)手冊(cè) 六校 文前.indd 5
2020/10/28 16:46:34
Rhino60完全實(shí)戰(zhàn)技術(shù)手冊(cè) 六校 文前.indd 5
2020/10/28 16:46:34
_x00C_8.2.4 擠出成錐狀 ·············································· 187
8.2.5 彩帶 ·························································· 187
8.2.6 往曲面法線(xiàn)方向擠出曲面 ······················ 188
8.3 旋轉(zhuǎn)曲面······················································· 189
8.3.1 旋轉(zhuǎn)成形 ·················································· 189
8.3.2 沿著路徑旋轉(zhuǎn) ·········································· 190
8.4 實(shí)戰(zhàn)案例——制作無(wú)線(xiàn)電話(huà)模型··············· 191
8.5 課后練習(xí)······················································· 196
第 9 章 高級(jí)曲面繪制
9.1 放樣曲面······················································· 199
9.2 邊界曲面······················································· 202
9.2.1 以平面曲線(xiàn)建立曲面 ······························ 202
9.2.2 以二、三或四條邊緣建立曲面 ·············· 203
9.2.3 嵌面 ·························································· 204
9.2.4 從網(wǎng)線(xiàn)建立曲面 ······································ 206
9.3 掃掠曲面······················································· 207
9.3.1 單軌掃掠 ·················································· 207
9.3.2 雙軌掃掠 ·················································· 211
9.4 以圖片灰階高度··········································· 214
9.5 在物件表面產(chǎn)生布簾曲面··························· 214
9.6 實(shí)戰(zhàn)案例——制作兔兔兒童早教機(jī)模型··· 215
9.6.1 添加背景圖片 ·········································· 215
9.6.2 建立兔頭模型 ·········································· 216
9.6.3 建立身體模型 ·········································· 222
9.6.4 建立兔腳模型 ·········································· 224
9.7 課后練習(xí)······················································· 228
第 10 章 曲面編輯
10.1 曲面延伸····················································· 230
10.2 曲面倒角····················································· 231
10.2.1 曲面圓角 ················································ 231
10.2.2 不等距曲面圓角 ···································· 232
10.2.3 曲面斜角 ················································ 234
10.2.4 不等距曲面斜角 ···································· 235
10.3 曲面連接····················································· 235
10.3.1 連接曲面 ················································ 235
10.3.2 混接曲面 ················································ 236
10.3.3 不等距曲面混接 ···································· 239
10.3.4 銜接曲面 ················································ 239
10.3.5 合并曲面 ················································ 241
10.4 曲面偏移····················································· 242
10.4.1 偏移曲面 ················································ 242
10.4.2 不等距偏移曲面 ···································· 244
10.5 其他曲面編輯工具····································· 246
_x00E_10.5.1 設(shè)置曲面的正切方向 ···························· 246
目 錄
10.5.2 對(duì)稱(chēng) ························································ 246
10.5.3 在兩個(gè)曲面之間建立均分曲面 ············ 246
10.6 實(shí)戰(zhàn)案例——制作蘋(píng)果電腦機(jī)箱模型····· 247
10.7 課后練習(xí)····················································· 256
第 11 章 曲面連續(xù)性研究與分析
11.1 曲面品質(zhì)判定方法····································· 257
11.2 曲面的組成形式········································· 257
11.3 曲面連續(xù)性················································· 259
11.3.1 曲面連續(xù)性的概念 ································ 259
11.3.2 生成具有連續(xù)性的 NURBS 曲面 ········· 260
11.3.3 與連續(xù)性有關(guān)的工具 ···························· 261
11.4 曲面優(yōu)化工具············································· 265
11.5 測(cè)量工具····················································· 265
11.5.1 測(cè)量點(diǎn) ···················································· 265
11.5.2 測(cè)量長(zhǎng)度 ················································ 266
11.5.3 測(cè)量距離 ················································ 267
11.5.4 測(cè)量角度 ················································ 267
11.5.5 測(cè)量半徑、直徑 ···································· 267
11.6 曲線(xiàn)分析····················································· 267
11.6.1 打開(kāi)或關(guān)閉曲率圖形 ···························· 267
11.6.2 幾何連續(xù)性分析 ···································· 270
11.6.3 曲線(xiàn)偏差分析 ········································ 270
11.7 曲面分析····················································· 271
11.7.1 曲率分析 ················································ 271
11.7.2 拔模角度分析 ········································ 274
11.7.3 斑馬紋分析 ············································ 275
11.7.4 環(huán)境貼圖 ················································ 280
11.7.5 厚度分析 ················································ 281
11.8 課后練習(xí)····················································· 282
第 12 章 實(shí)體建模
12.1 認(rèn)識(shí)實(shí)體····················································· 283
12.2 立方體························································· 284
12.2.1 立方體:角對(duì)角、高度 ························ 284
12.2.2 立方體:對(duì)角線(xiàn) ···································· 285
12.2.3 立方體:三點(diǎn)、高度 ···························· 285
12.2.4 立方體:底面中心點(diǎn)、角、高度············ 286
12.2.5 邊框方塊 ················································ 286
12.3 球體····························································· 287
12.3.1 球體:中心點(diǎn)、半徑 ···························· 287
12.3.2 球體:直徑 ············································ 288
12.3.3 球體:三點(diǎn) ············································ 288
12.3.4 球體:四點(diǎn) ············································ 288
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12.3.5 球體:環(huán)繞曲線(xiàn) ···································· 28913.4.2將平面洞加蓋 ········································ 33112.3.6 球體:從與曲線(xiàn)正切的圓 ···················· 29013.4.3抽離曲面 ················································ 33112.3.7 球體:逼近數(shù)個(gè)點(diǎn) ································ 29113.4.4合并兩個(gè)共曲面的面 ···························· 33112.4 橢圓體························································· 29113.4.5取消邊緣的組合狀態(tài) ···························· 33212.4.1 橢圓體:從中心點(diǎn) ································ 291
12.4.2 橢圓體:直徑 ········································ 292
12.4.3 橢圓體:從焦點(diǎn) ···································· 292
12.4.4 橢圓體:角 ············································ 293
12.4.5 橢圓體:環(huán)繞曲線(xiàn) ································ 293
12.5 錐形體························································· 294
12.5.1 拋物面錐體 ············································ 294
12.5.2 圓錐體 ···················································· 295
12.5.3 平頂錐體(圓臺(tái)) ································ 296
12.5.4 金字塔(棱錐) ···································· 296
12.5.5 平頂金字塔(棱臺(tái)) ···························· 297
12.6 柱形體························································· 298
12.6.1 圓柱體 ···················································· 298
12.6.2 圓柱管 ···················································· 298
12.7 環(huán)形體························································· 299
Rhino 6.0
12.7.1 環(huán)狀體 ···················································· 299
12.7.2 環(huán)狀圓管(平頭蓋) ···························· 300
完全實(shí)戰(zhàn) 技術(shù)手冊(cè)
12.7.3 環(huán)狀圓管(圓頭蓋) ···························· 302
12.8 擠出實(shí)體····················································· 302
12.8.1 擠出封閉的平面曲線(xiàn) ···························· 302
12.8.2 擠出建立實(shí)體 ········································ 304
12.9 課后練習(xí)····················································· 309
第 13 章 實(shí)體編輯
13.1 布爾運(yùn)算····················································· 310
13.1.1 布爾運(yùn)算聯(lián)集 ········································ 310
13.1.2 布爾運(yùn)算差集 ········································ 311
13.1.3 布爾運(yùn)算交集 ········································ 311
13.1.4 布爾運(yùn)算分割 ········································ 314
13.1.5 布爾運(yùn)算兩個(gè)物件 ································ 315
13.2 創(chuàng)建工程實(shí)體············································· 315
13.2.1 不等距邊緣圓角 ···································· 315
13.2.2 不等距邊緣斜角 ···································· 318
13.2.3 封閉的多重曲面薄殼 ···························· 319
13.2.4 洞 ···························································· 321
13.2.5 文字 ························································ 327
_x00E_13.5 操作與編輯實(shí)體········································· 332
13.5.1 打開(kāi)實(shí)體物件的控制點(diǎn) ························ 332
13.5.2 移動(dòng)邊緣 ················································ 337
13.5.3 將面分割 ················································ 338
13.5.4 將面折疊 ················································ 338
13.6 課后練習(xí)····················································· 339
第 14 章 網(wǎng)格細(xì)分建模
14.1 建立網(wǎng)格····················································· 340
14.1.1 轉(zhuǎn)換曲面∕多重曲面為網(wǎng)格 ················ 340
14.1.2 單一網(wǎng)格面 ············································ 341
14.1.3 網(wǎng)格平面 ················································ 341
14.1.4 網(wǎng)格立方體 ············································ 341
14.1.5 網(wǎng)格圓柱體 ············································ 342
14.1.6 網(wǎng)格圓錐體 ············································ 342
14.1.7 網(wǎng)格平頂錐體 ········································ 342
14.1.8 網(wǎng)格球體 ················································ 342
14.1.9 網(wǎng)格橢圓體 ············································ 342
14.1.10 網(wǎng)格環(huán)狀體 ·········································· 343
14.1.11 網(wǎng)格嵌面 ·············································· 343
14.1.12 以圖片灰階高度 ·································· 345
14.1.13 以封閉的多重直線(xiàn)建立網(wǎng)格 ·············· 345
14.1.14 以 NBUSS 控制點(diǎn)連線(xiàn)建立網(wǎng)格 ······· 346
14.2 網(wǎng)格操作工具············································· 346
14.2.1 統(tǒng)一網(wǎng)格法線(xiàn) ········································ 346
14.2.2 對(duì)應(yīng)網(wǎng)格至 NURBS 曲面 ····················· 347
14.2.3 網(wǎng)格布爾運(yùn)算 ········································ 347
14.2.4 網(wǎng)格交集 ················································ 349
14.2.5 分割網(wǎng)格 ················································ 349
14.2.6 修剪網(wǎng)格 ················································ 350
14.2.7 銜接網(wǎng)格邊緣 ········································ 350
14.2.8 以公差對(duì)齊網(wǎng)格頂點(diǎn) ···························· 351
14.2.9 偏移網(wǎng)格 ················································ 351
14.2.10 填補(bǔ)網(wǎng)格洞 ·········································· 352
14.2.11 重建網(wǎng)格 ·············································· 352
14.2.12 重建網(wǎng)格法線(xiàn) ······································ 352
_x00C_13.3 創(chuàng)建成形實(shí)體············································· 32814.2.13刪除網(wǎng)格面 ·········································· 35213.3.1 線(xiàn)切割 ···················································· 32814.2.14嵌入單一網(wǎng)格面 ·································· 35213.3.2 將面移動(dòng) ················································ 32914.2.15熔接網(wǎng)格 ·············································· 35213.4 曲面與實(shí)體轉(zhuǎn)換········································· 33014.2.16復(fù)制網(wǎng)格洞的邊界 ······························ 35313.4.1 自動(dòng)建立實(shí)體 ········································ 33014.2.17剔除退化的網(wǎng)格面 ······························ 354
VI
Rhino60完全實(shí)戰(zhàn)技術(shù)手冊(cè) 六校 文前.indd 6 2020/10/28 16:46:34
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Rhino60完全實(shí)戰(zhàn)技術(shù)手冊(cè) 六校 文前.indd 7
2020/10/28 16:46:34
Rhino60完全實(shí)戰(zhàn)技術(shù)手冊(cè) 六校 文前.indd 7
2020/10/28 16:46:34
_x00C_14.3 網(wǎng)格編輯工具············································· 354
14.3.1 三角化網(wǎng)格 ············································ 354
14.3.2 四角化網(wǎng)格 ············································ 354
14.3.3 縮減網(wǎng)格面數(shù) ········································ 355
14.3.4 對(duì)應(yīng)網(wǎng)格 UVN······································· 355
14.3.5 對(duì)調(diào)網(wǎng)格邊緣 ········································ 355
14.3.6 分割網(wǎng)格邊緣 ········································ 355
14.3.7 分割未相接的網(wǎng)格 ································ 356
14.3.8 從點(diǎn)建立網(wǎng)格 ········································ 356
14.4 實(shí)戰(zhàn)案例——制作牙刷架模型················· 357
14.5 課后練習(xí)····················································· 365
第 15 章 RhinoGold 珠寶設(shè)計(jì)
15.1 RhinoGold概述··········································· 366
15.1.1 RhinoGold 6.6 的下載與安裝 ··············· 366
15.1.2 RhinoGold 6.6 設(shè)計(jì)工具 ······················· 368
15.2 利用變動(dòng)工具設(shè)計(jì)首飾····························· 368
15.3 寶石工具····················································· 375
15.3.1 創(chuàng)建寶石 ················································ 375
15.3.2 排石 ························································ 377
15.3.3 珍珠與蛋面寶石 ···································· 380
15.4 珠寶工具····················································· 381
15.4.1 戒指設(shè)計(jì) ················································ 382
15.4.2 寶石鑲腳設(shè)置 ········································ 386
15.4.3 鏈、掛鉤和吊墜 ···································· 394
15.5 珠寶設(shè)計(jì)實(shí)戰(zhàn)案例····································· 399
15.5.1 綠寶石群鑲鉆戒設(shè)計(jì) ···························· 399
15.5.2 三葉草墜飾設(shè)計(jì) ···································· 403
第 16 章 Rhino 初級(jí)渲染
16.1 Rhino渲染概述··········································· 406
16.1.1 渲染類(lèi)型 ················································ 406
16.1.2 渲染前的準(zhǔn)備 ········································ 406
16.1.3 Rhino 渲染工具 ····································· 407
16.1.4 渲染設(shè)置 ················································ 407
16.2 顯示模式····················································· 408
16.3 材質(zhì)與顏色················································· 409
16.3.1 賦予材質(zhì)的方式 ···································· 410
16.3.2 賦予物件材質(zhì) ········································ 413
16.3.3 編輯材質(zhì) ················································ 415
16.3.4 匹配材質(zhì)屬性 ········································ 417
16.3.5 設(shè)定渲染顏色 ········································ 417
16.4 賦予渲染物件············································· 418
16.4.1 賦予渲染圓角 ········································ 418
16.4.2 賦予渲染圓管 ········································ 419
_x00E_16.4.3 賦予裝飾線(xiàn) ············································ 420
目 錄
16.4.4 賦予置換貼圖 ········································ 421
16.5 貼圖與印花················································· 422
16.5.1 通過(guò)【切換貼圖面板】貼圖 ················ 422
16.5.2 貼圖軸 ···················································· 423
16.5.3 程序貼圖(印花) ································ 428
16.6 環(huán)境與地板················································· 430
16.6.1 環(huán)境 ························································ 430
16.6.2 地板 ························································ 431
16.7 光源····························································· 431
16.7.1 燈光類(lèi)型 ················································ 431
16.7.2 編輯燈光 ················································ 434
16.7.3 天光和太陽(yáng)光 ········································ 436
16.8 實(shí)戰(zhàn)案例——可口可樂(lè)瓶模型渲染········· 437
16.9 課后練習(xí)····················································· 441
第 17 章 KeyShot 高級(jí)渲染
17.1 KeyShot渲染器簡(jiǎn)介··································· 442
17.2 KeyShot 7軟件安裝···································· 443
17.3 KeyShot 7工作界面···································· 445
17.3.1 窗口管理 ················································ 445
17.3.2 視圖控制 ················································ 447
17.4 材質(zhì)庫(kù)························································· 448
17.4.1 賦予材質(zhì) ················································ 448
17.4.2 編輯材質(zhì) ················································ 449
17.4.3 自定義材質(zhì)庫(kù)········································· 450
17.5 顏色庫(kù)························································· 452
17.6 燈光····························································· 452
17.6.1 利用光材質(zhì)作為光源 ···························· 452
17.6.2 編輯光源材質(zhì) ········································ 454
17.7 環(huán)境庫(kù)························································· 454
17.8 背景庫(kù)和紋理庫(kù)········································· 455
17.9 渲染····························································· 455
17.9.1 【輸出】類(lèi)別 ········································ 456
17.9.2 【選項(xiàng)】類(lèi)別 ········································ 457
17.10 產(chǎn)品模型渲染實(shí)戰(zhàn)案例··························· 458
17.10.1 耳機(jī)模型渲染 ······································ 458
17.10.2 腕表模型渲染 ······································ 463
第 18 章 渲染巨匠 V-Ray for Rhino
18.1 V-Ray for Rhino 6.0渲染器簡(jiǎn)介 ················ 471
18.1.1 V-Ray for Rhino 6.0 頂渲中文版安裝 ······ 471
18.1.2 調(diào)出【V-Ray 大工具欄】標(biāo)簽 ············· 472
18.1.3 V-Ray 資源編輯器 ································· 473
_x00C_
VII
_x00C_
_x00C_18.2 布置渲染場(chǎng)景············································· 474
18.3 光源、反光板與攝像機(jī)····························· 474
18.3.1 光源的布置要求 ···································· 475
18.3.2 設(shè)置 V-Ray 環(huán)境光 ································ 475
18.3.3 布置 V-Ray 主要光源 ···························· 476
18.3.4 設(shè)置攝像機(jī) ············································ 480
18.4 V-Ray材質(zhì)與貼圖 ······································ 481
18.4.1 材質(zhì)的應(yīng)用 ············································ 481
18.4.2 V-Ray 材質(zhì)的賦予 ································· 483
18.4.3 材質(zhì)編輯器 ············································ 485
18.4.4 【V-Ray 雙向反射分布 BRDF】設(shè)置···· 485
18.4.5 【材質(zhì)選項(xiàng)】設(shè)置 ································ 490
18.4.6 【紋理貼圖】設(shè)置 ································ 490
18.5 V-Ray渲染器設(shè)置 ······································ 491
18.5.1 【渲染器】卷展欄 ································ 492
18.5.2 【相機(jī)】卷展欄 ···································· 492
18.5.3 【光線(xiàn)追蹤】卷展欄 ···························· 495
18.5.4 【全局照明】卷展欄 ···························· 496
18.5.5 【焦散】卷展欄 ···································· 498
Rhino 6.0
18.5.6 【渲染元素(通道圖)】卷展欄 ········ 499
18.6 實(shí)戰(zhàn)案例——學(xué)習(xí)用品模型渲染············· 499
完全實(shí)戰(zhàn) 技術(shù)手冊(cè)
18.6.1 布置光源 ················································ 500
18.6.2 賦予材質(zhì) ················································ 501
第 19 章 用 Rhino 制作電子產(chǎn)品模型
19.1 制作電吉他模型········································· 507
19.1.1 創(chuàng)建主體曲面 ········································ 507
19.1.2 添加琴身細(xì)節(jié) ········································ 513
19.1.3 添加琴弦細(xì)節(jié) ········································ 521
19.1.4 添加琴頭細(xì)節(jié) ········································ 523
19.2 制作電動(dòng)剃須刀模型································· 525
19.2.1 導(dǎo)入背景圖片 ········································ 526
19.2.2 創(chuàng)建剃須刀手柄曲面 ···························· 527
19.2.3 創(chuàng)建剃須刀頭部曲面 ···························· 533
19.2.4 添加刀頭細(xì)節(jié) ········································ 538
19.3 制作機(jī)器貓模型········································· 541
19.3.1 創(chuàng)建主體曲面 ········································ 541
_x00E_19.3.2 添加上部分細(xì)節(jié) ···································· 548
19.3.3 添加下部分細(xì)節(jié) ···································· 551
第 20 章 用 Rhino 制作交通工具模型
20.1 制作甲殼蟲(chóng)汽車(chē)外殼模型························· 553
20.1.1 放置背景圖片 ········································ 553
20.1.2 創(chuàng)建車(chē)身前后曲面 ································ 555
20.1.3 創(chuàng)建左右側(cè)車(chē)身曲面 ···························· 558
20.1.4 創(chuàng)建汽車(chē)頂面 ········································ 559
20.1.5 創(chuàng)建前后擋風(fēng)玻璃 ································ 562
20.1.6 創(chuàng)建汽車(chē)車(chē)窗、車(chē)門(mén) ···························· 565
20.1.7 添加汽車(chē)前、后部細(xì)節(jié) ························ 570
20.2 制作房車(chē)模型············································· 579
20.2.1 創(chuàng)建車(chē)身部分 ········································ 579
20.2.2 添加汽車(chē)正面細(xì)節(jié) ································ 587
20.2.3 添加車(chē)身細(xì)節(jié) ········································ 594
20.2.4 添加汽車(chē)背面細(xì)節(jié) ································ 596
20.2.5 創(chuàng)建車(chē)燈 ················································ 599
20.2.6 創(chuàng)建車(chē)輪部分 ········································ 601
20.2.7 用 KeyShot 渲染房車(chē)模型 ···················· 605
第 21 章 用 Rhino 制作其他產(chǎn)品模型
21.1 制作iPhone手機(jī)模型 ································· 606
21.1.1 導(dǎo)入背景圖片 ········································ 606
21.1.2 創(chuàng)建機(jī)身部分 ········································ 607
21.1.3 添加手機(jī)正面細(xì)節(jié) ································ 613
21.1.4 創(chuàng)建手機(jī)耳機(jī)插孔、開(kāi)關(guān) ···················· 617
21.1.5 創(chuàng)建手機(jī)底部揚(yáng)聲器、插孔 ················ 621
21.1.6 添加手機(jī)側(cè)面細(xì)節(jié) ································ 624
21.1.7 創(chuàng)建手機(jī)背部 Logo 及其他·················· 626
21.2 制作無(wú)人機(jī)模型········································· 628
21.2.1 創(chuàng)建無(wú)人機(jī)主體曲面 ···························· 628
21.2.2 對(duì)主體曲面進(jìn)行分割 ···························· 632
21.2.3 添加尾部細(xì)節(jié) ······································· 633
21.2.4 創(chuàng)建無(wú)人機(jī)機(jī)翼 ···································· 637
21.2.5 添加尾部機(jī)翼曲面 ································ 639
展開(kāi)全部
Rhino 6.0完全實(shí)戰(zhàn)技術(shù)手冊(cè) 作者簡(jiǎn)介
陳旭,女,藝術(shù)設(shè)計(jì)碩士,畢業(yè)于湖南大學(xué)藝術(shù)學(xué)院。師從國(guó)內(nèi)工業(yè)設(shè)計(jì)領(lǐng)域的頂尖學(xué)者何人可教授。1990年~至今,任教于桂林電子科技大學(xué)藝術(shù)與設(shè)計(jì)學(xué)院工業(yè)設(shè)計(jì)系,擁有多年產(chǎn)品設(shè)計(jì)經(jīng)驗(yàn)和教學(xué)經(jīng)驗(yàn)。