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經(jīng)典原版書庫軟件工程(實(shí)踐者的研究方法英文版原書第9版)/經(jīng)典原版書庫

經(jīng)典原版書庫軟件工程(實(shí)踐者的研究方法英文版原書第9版)/經(jīng)典原版書庫

出版社:機(jī)械工業(yè)出版社出版時(shí)間:2021-01-01
開本: 16開 頁數(shù): 671
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經(jīng)典原版書庫軟件工程(實(shí)踐者的研究方法英文版原書第9版)/經(jīng)典原版書庫 版權(quán)信息

經(jīng)典原版書庫軟件工程(實(shí)踐者的研究方法英文版原書第9版)/經(jīng)典原版書庫 本書特色

軟件工程領(lǐng)域的經(jīng)典著作,第9版刪繁就簡(jiǎn),使重點(diǎn)更加突出,同時(shí)添加了近年來新的重要軟件工程過程及實(shí)踐

經(jīng)典原版書庫軟件工程(實(shí)踐者的研究方法英文版原書第9版)/經(jīng)典原版書庫 內(nèi)容簡(jiǎn)介

本書是軟件工程領(lǐng)域的經(jīng)典著作,自版出版至今,幾十年來在軟件工程界產(chǎn)生了巨大而深遠(yuǎn)的影響。本書涵蓋軟件過程、建模、質(zhì)量管理、項(xiàng)目管理等主題,對(duì)概念、原則、方法和工具的介紹細(xì)致、清晰且實(shí)用。

經(jīng)典原版書庫軟件工程(實(shí)踐者的研究方法英文版原書第9版)/經(jīng)典原版書庫 目錄

CHAPTER 1SOFTWARE AND SOFTWARE ENGINEERING111The Nature of Software4111Defining Software5112Software Application Domains7113Legacy Software812Defining the Discipline813The Software Process9131The Process Framework10132Umbrella Activities11133Process Adaptation1114Software Engineering Practice12141The Essence of Practice12142General Principles1415How It All Starts1516Summary17PART ONETHE SOFTWARE PROCESS19CHAPTER 2PROCESS MODELS2021A Generic Process Model2122Defining a Framework Activity2323Identifying a Task Set2324Process Assessment and Improvement2425Prescriptive Process Models25251The Waterfall Model25252Prototyping Process Model26253Evolutionary Process Model29254Unified Process Model3126Product and Process3327Summary35CHAPTER 3AGILITY AND PROCESS3731What Is Agility?3832Agility and the Cost of Change3933What Is an Agile Process?40331Agility Principles40332The Politics of Agile Development4134Scrum42341Scrum Teams and Artifacts43342Sprint Planning Meeting44343Daily Scrum Meeting44344Sprint Review Meeting45345Sprint Retrospective4535Other Agile Frameworks46351The XP Framework46352Kanban48353DevOps5036Summary51CHAPTER 4RECOMMENDED PROCESS MODEL5441Requirements Definition5742Preliminary Architectural Design5943Resource Estimation6044First Prototype Construction6145Prototype Evaluation6446Go, No-Go Decision6547Prototype Evolution67471New Prototype Scope67472Constructing New Prototypes68473Testing New Prototypes6848Prototype Release6849Maintain Release Software69410Summary72CHAPTER 5HUMAN ASPECTS OF SOFTWARE ENGINEERING7451Characteristics of a Software Engineer7552The Psychology of Software Engineering7553The Software Team7654Team Structures7855The Impact of Social Media7956Global Teams8057Summary81PART TWOMODELING83CHAPTER 6PRINCIPLES THAT GUIDE PRACTICE8461Core Principles85611Principles That Guide Process85612Principles That Guide Practice8662Principles That Guide Each Framework Activity88621Communication Principles88622Planning Principles91623Modeling Principles92624Construction Principles95625Deployment Principles9863Summary100CHAPTER 7UNDERSTANDING REQUIREMENTS10271Requirements Engineering103711Inception104712Elicitation104713Elaboration104714Negotiation105715Specification105716Validation105717Requirements Management10672Establishing the Groundwork107721Identifying Stakeholders107722Recognizing Multiple Viewpoints107723Working Toward Collaboration108724Asking the First Questions108725Nonfunctional Requirements109726Traceability10973Requirements Gathering110731Collaborative Requirements Gathering110732Usage Scenarios113733Elicitation Work Products11474Developing Use Cases11475Building the Analysis Model118751Elements of the Analysis Model119752Analysis Patterns12276Negotiating Requirements12277Requirements Monitoring12378Validating Requirements12379Summary124CHAPTER 8REQUIREMENTS MODELING—A RECOMMENDED APPROACH12681Requirements Analysis127811Overall Objectives and Philosophy128812Analysis Rules of Thumb128813Requirements Modeling Principles12982Scenario-Based Modeling130821Actors and User Profiles131822Creating Use Cases131823Documenting Use Cases13583Class-Based Modeling137831Identifying Analysis Classes137832Defining Attributes and Operations
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經(jīng)典原版書庫軟件工程(實(shí)踐者的研究方法英文版原書第9版)/經(jīng)典原版書庫 作者簡(jiǎn)介

羅杰·S 普萊斯曼(Roger S Pressman) 軟件工程界國(guó)際知名的顧問和作家,作為工程師、經(jīng)理人、教授、演講家和企業(yè)家奮戰(zhàn)在這一領(lǐng)域近50年。他現(xiàn)任一家咨詢公司的總裁,致力于協(xié)助企業(yè)建立有效的軟件工程實(shí)踐;還是一家汽車零部件公司的創(chuàng)始人,專注于為特斯拉汽車設(shè)計(jì)和生產(chǎn)配件產(chǎn)品。 布魯斯·R 馬克西姆(Bruce R Maxim) 作為軟件工程師、項(xiàng)目經(jīng)理、教授、作家和咨詢師,擁有超過30年的從業(yè)經(jīng)驗(yàn),研究興趣涉及軟件工程、用戶體驗(yàn)設(shè)計(jì)、游戲開發(fā)和工程教育等領(lǐng)域。他現(xiàn)任密歇根大學(xué)迪爾伯恩分校教授,為該校工程與計(jì)算機(jī)科學(xué)學(xué)院建立了游戲?qū)嶒?yàn)室;曾任某游戲開發(fā)公司的首席技術(shù)官。

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