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基于多模態(tài)數(shù)據(jù)的行為和手勢識別 版權信息
- ISBN:9787560665399
- 條形碼:9787560665399 ; 978-7-5606-6539-9
- 裝幀:一般膠版紙
- 冊數(shù):暫無
- 重量:暫無
- 所屬分類:>
基于多模態(tài)數(shù)據(jù)的行為和手勢識別 內容簡介
本書重點從智能無人設備對人的自然行為,如常用手勢、動作等,以及對場景中物體、物體間關系建模方法角度出發(fā),講解*新的基于深度學習的網絡構建研究成果,為相關領域科研工作者提供參考。
基于多模態(tài)數(shù)據(jù)的行為和手勢識別 目錄
Chapter 1 Human Action Recognition Using MultMayer Codebooks of Key Poses and Atomic Motions
1.1 Introduction
1.2 Related Work
1.2.1 Feature Representation
1.2.2 Classification Model
1.3 Construction of Multi-layer Codebook
1.3.1 Feature Representation
1.3.2 Feature Sequence Segmentation
1,3.3 Pose-layer Codebook
1.3.4 Motion-layer Codebook
1.3.5 Multi-layer Codebook Construction
1.4 Classification Methods
1.4.1 Naive Bayes Nearest Nei or
1.4.2 Support Vector Machine
1.4.3 Random Forest
1.5 Experimental Results
1.5.1 Experiments on the CAD-60 dataset
1.5.2 Experiments on the MSRC-12 dataset
1.5.3 Discussion
1.6 Conclusion and Future Work
Acknowledgements
References
Chapter 2 Topology-learnable Graph Convolution for Skeleton-based Action Recognition
2.1 Introduction
2.2 Related Work
2.2.1 Graph Convolutional Network for Action Recognition
2.2.2 Adaptive Graph Convolution
2.3 Topology-learnable Graph Convolution
2.3.1 Graph Convolution
2.3.2 Graph Topology Analysis
2.3.3 Topology-learnable Graph Convolution
2.3.4 Topology-learnable GCNs
2.4 Experiments
2.4.1 Datasets
2.4.2 Ablation Study
2.4.3 Comparison with the State-of-the-art Methods
2.4.4 Discussion
2.5 Conclusion
Acknowledgements
References
Chapter 3 Recurrent Graph Convolutional Networks for Skeleton-based Action Recognition
3.1 Introduction
3.2 Related Work
3.2.1 Graph Convolution for Action Recognition
3.2.2 LSTM on Graphs
3.3 Recurrent Graph Convolutional Network
3.3.1 Graph Convolution
3.3.2 Adaptive Graph Convolution
3.3.3 Recurrent Graph Convolution
3.3.4 Recurrent Graph Convolutional Network
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